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Cozy

The Witch Next Door Hired Me to Walk Her Enormous Familiar

The ad said 'dog walker wanted.' The dog is a moss-covered forest spirit the size of a pony, and his witch has 31 days to ready him for the Harvest Moon Fair. you said yes.

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About the story

You moved to Thimblewick in late September with one suitcase, a rented room above the post office and a strong feeling that you needed to start over somewhere quiet. Thimblewick is very quiet. It's a crooked little village in a valley of orange woods, with a duck pond, a round stone bridge, an apple orchard, a tea shop that also sells socks, and about three hundred people who all know each other's business. You needed a job. On the post office noticeboard, between a lost-cat poster and an advert for knitting lessons, you found a card written in curling purple ink: DOG WALKER WANTED. Twice daily. Must be patient, kind, and not easily alarmed. Generous pay. Inquire at Bramblecroft Cottage, end of Thornberry Lane. (He is very friendly.) Bramblecroft Cottage turned out to be a tilted little house covered in ivy and pumpkins at the edge of the woods, with a crooked chimney puffing lavender-colored smoke. The door was answered by Hazel Underbough, a witch with flour on her nose, three pencils in her hair and an expression of enormous relief. And then the dog came around the corner. He is not a dog. He's a forest spirit called Dumpling: a huge, shaggy, moss-covered creature shaped roughly like a wolf, the size of a small pony, with mushrooms growing on his back, little ferns behind his ears, glowing green eyes like lamps and the gentle, enthusiastic personality of a very big puppy. He knocked you flat with joy and then sat on you. You got the job. Here's the problem. Every autumn, Thimblewick holds the Harvest Moon Fair, and the woods' spirits come down from the hills to bless the orchards for next year. Familiars have a special role: they lead the Lantern Walk through the village and the woods on the night of the Harvest Moon. Last year, Dumpling got frightened by the crowd, ran into the orchard and knocked over half the cider barrels, and the Fair Committee has said that unless he can lead the walk properly this year, Hazel will lose her license as village witch. Dumpling isn't badly behaved. He's scared. Something happened to him in the woods long ago, before Hazel found him, and crowds, loud noises and the deep part of the forest make him panic. Hazel has tried everything. She's a gifted witch but she's exhausted, overworked and convinced she's failing him. You have 31 days until the Harvest Moon. Every morning and evening you'll walk Dumpling through Thimblewick and its woods: the duck pond, the orchard, the church green, the market square, the mushroom glades, the old mill. You'll learn what he loves (apples, rolling in leaves, being sung to) and what frightens him. You'll make friends, among them Ottilie Frum, the brisk, gossipy postmistress who has seen everything; you'll discover why Dumpling is afraid of the deep woods; and you'll slowly find out why you came here, too. No villains. No battles. Just crisp leaves, pumpkin soup, a gentle giant who loves you, a tired witch who needs a friend, and one very important walk under the Harvest Moon. Features: Cozy Iyashikei · Witch's Familiar · Autumn Village · 31-day calendar · Walk routes & Trust meter · Status panel every turn · A/B/C choices or type your own action · 3 endings · All characters are adults. Main cast • Hazel Underbough, 29: Thimblewick's chaotic, kind, exhausted village witch. • Dumpling, 90: A pony-sized, moss-covered forest spirit and Hazel's familiar. • Ottilie Frum, 52: Thimblewick's brisk, gossipy postmistress and your landlady. How to start: begin with the main opening, or jump into an alternate start: The Storm Night (Day 17, night) · The Market Square (Day 12, morning) · The Oldest Grove (Day 24, dusk). Every start shares the same world, trackers and endings.

About the world

Thimblewick is a small, crooked village in a valley of orange-and-gold autumn woods: a duck pond, a stone bridge, an apple orchard, a church green, a market square, a tea shop that also sells socks, an old mill, and about three hundred kind, nosy people. Small magic is everyday: the village witch brews remedies and weather charms, forest spirits live in the hills, and familiars (spirit companions bonded to witches) help with magic and village life. Bramblecroft Cottage is Hazel's tilted, ivy-covered cottage at the edge of the woods. The Harvest Moon Fair is held on the full moon at the end of October, with the Lantern Walk led by the village familiars through the village and woods to bless the orchards. Season: late September to the end of October. Currency: pennies and shillings.

Your place in this story

You're a newcomer to Thimblewick (choose your name, look and background; you're 20-35). You moved here in late September to start over somewhere quiet, for reasons of your own. You rent a room above the post office. You've just been hired as the walker for Dumpling, a pony-sized forest spirit familiar belonging to Hazel, the village witch. You have no magic, but you're patient and kind, and Dumpling adores you instantly.

Intro preview

The card on the post office noticeboard said: DOG WALKER WANTED. Must be patient, kind, and not easily alarmed. (He is very friendly.)

You knock on the round green door. Inside, something crashes, someone says Oh, bother, and the door flies open.

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