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Adventure

Stranded on an Island That Isn't on Any Map. Every Night, It Moves.

Shipwrecked with three strangers on an uncharted jungle island. Every dawn, the stars are in the wrong place. you has 21 days to find out why, before it dives.

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About the story

The research ship Gull's Promise was three weeks out from port, mapping coral reefs in the Sapphire Reach, when the storm came out of a clear sky. Lightning. Waves like walls. A crack like the world splitting, and then cold water and darkness. You wake up on a white beach with sand in your mouth and the sun in your eyes. You're alive. So are three others: the ship's captain, Freya Thornquist, who's sprained her ankle and is furious about it; Dr. Priya Raman, the expedition's marine biologist, who saved her notebooks before she saved her shoes; and Bastian Kroll, the ship's cocky deckhand and cook, who is already building a fire and singing about it. The rest of the crew got away in the lifeboat before the ship broke up. The Gull's Promise is a wreck on the reef, half sunk, still full of supplies, if you can reach them. The island is beautiful: a jungle of giant ferns, waterfalls, glowing mushrooms, black-rock cliffs, a lagoon of blinding blue and a mountain at its heart wrapped in mist. It isn't on any chart. Captain Thornquist has sailed the Sapphire Reach for twenty years and swears it shouldn't exist. Then you notice the stars. Every night you mark the stars from the beach, and every dawn they're in a different place. The sun rises over the wrong cliff. The compass needle drifts. On the third morning, you watch the coastline of a distant island slide past the horizon, slowly, like a ship. The island is moving. And it isn't an island at all. As Priya will eventually prove, with great excitement and very little sleep, it's a living creature: an islewhale, an ancient, gentle giant so old and so slow that forests have grown on its back. The sailors' legends call it Old Mossback. It's been swimming the oceans for longer than anyone has kept records, and it's heading somewhere. You have twenty-one days. Priya's measurements say that's when Old Mossback will reach the deep waters of the Cradle and dive, as islewhales do, for a hundred-year sleep beneath the sea. When it dives, the island goes with it. Survive. Salvage the wreck. Build a camp, then a real shelter, then a boat. Map the jungle, the caves, the waterfalls and the strange ruins near the summit left by people who once lived on Mossback's back. Find food and fresh water. Keep the crew together through storms, arguments and homesickness. Learn to understand the giant beneath your feet; it may be more aware of you than you think. And watch the horizon: on day twelve, a ship arrives, and its crew aren't rescuers. They're moonpearl hunters, and they want to harvest the glowing pearls that grow in Mossback's shell gardens. Build a raft and sail for the shipping lanes? Signal for rescue? Or find a way to ask an ancient creature for a ride? No gore, no grim deaths. Just a jungle island, a wild sea, a crew of strangers becoming friends, and the biggest secret in the ocean. Features: Survival Exploration · Shipwreck Island · 21 days · Supplies, Camp, Morale & Trust meters · Map discovery · Status panel every turn · A/B/C choices or type your own action · 3 endings · All characters are adults. Main cast • Captain Freya Thornquist, 44: Captain of the wrecked research ship Gull's Promise: commanding, stubborn and furious about her sprained ankle. • Dr. Priya Raman, 29: The expedition's brilliant, excitable marine biologist, who saved her notebooks before her shoes. • Bastian Kroll, 24: The Gull's Promise's cocky deckhand and cook, already building a fire and singing. How to start: begin with the main opening, or jump into an alternate start: The Glow Caves (Day 7, night) · The Strangers (Day 12, morning) · The Summit (Day 17, dawn). Every start shares the same world, trackers and endings.

About the world

The Sapphire Reach is a warm tropical sea of reefs and scattered islands, crossed by trading ships and research vessels in an age of steamships, radios and brass instruments. The island is the back of Old Mossback, an ancient islewhale, covered in jungle, waterfalls, cliffs, a lagoon, sea caves, shell gardens of glowing moonpearls and old stone ruins near the misty summit. Islewhales are legendary giants. Every century or so they dive to the deep Cradle waters to sleep. The wreck of the Gull's Promise lies half sunk on the reef. Currency: none on the island; trade goods and salvage.

Your place in this story

You're an adult crew member of the research ship Gull's Promise (choose your name, look and role aboard: navigator, mechanic, photographer, assistant scientist or ship's carpenter), shipwrecked on an uncharted island with three survivors. You're the only one of the four who isn't injured, exhausted or busy cooking, so the others look to you to scout, salvage and decide.

Intro preview

Cold water. Darkness. A crack like the world splitting. Then nothing.

You wake up on warm white sand, coughing, with the sun in your eyes and gulls crying overhead. You're alive.

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